Sky
Environment art sample
Software Used: Photoshop, Maya, Substance Painter, UnityProcess
I started off with simple, straight-on concept sketches exploring interesting silhouettes. After finding a design I liked, I made a 3/4 view sketch to visualize the volumes of the design and a couple of keyframes to plan for animation. Then, I made a painting focused on composition, color scheme, and lighting to provide direction for the 3D scene in Unity.
Initial concept sketches
Isometric view to visualize dimension
Landscape composition sketch
Final scene composed in Unity
Animation capture of the light birds being freed
Dune: Imperium Digital
Art Direction, UI/UX, 3D Environment
Software Used: Photoshop, Maya, Substance Painter, UnityGameplay UI Exploration
My main goal with the UI design was to offer a familiar layout of the game board while also making it feel like a video game. In the explorations below, I start with low fidelity graphics in order to allow for quick layout exploration and iteration.
We aimed for a game board layout that was comprehensive for seasoned players while also ensuring that new players had guiderails to learn the mechanics and the interface. The UI is relatively complex so it was very important for us to ensure the sequencing guided players along with satisfying VFX, unintrusive action stingers, and clear graphic hierarchies.
Everdell Digital
3D Environment art
Software Used: Photoshop, Maya, Substance Painter, UnityDigital Board Game Environment
I worked on the environment for the digital conversion of the board game Everdell. My goal was to make the 3D environment art match the remarkable illustration from the original board game. Everdell was released cross-platform on Android, iOS, PC, and Switch.
Meow Wolf Installation
3D Environment art & concept design
Software Used: Photoshop, Zbrush, Maya, Substance Painter, UnityInterdimensional transit map
This game is permanently installed in the Meow Wolf Convergence Station in Denver, CO. I made concepts as well as 3D environment and character art for the project. I also worked on the design and physical construction of the piece.
Personal Work
Plein air paintings
Tools Used: Gouache, Oil