Sky Fan Art

Software Used: Photoshop, Maya, Substance Painter, Unity

Process

I started off with simple, straight-on concept sketches exploring interesting silhouettes. After finding a design I liked, I made a 3/4 view sketch to visualize the volumes of the design and a couple of keyframes to plan for animation. Then, I made a painting focused on composition, color scheme, and lighting to provide direction for the 3D scene in Unity.

Everdell Digital

Software Used: Photoshop, Maya, Substance Painter, Unity