My primary role on the UI for Eternal Card Game was to support new feature development while refreshing and modernizing layouts and the treatment of graphic elements. The overarching goal throughout these updates was to let the UI art elements take a back seat to let more important elements take the front such as badges, avatars, rewards, etc. In the updated screens, frames were removed, important elements where emphasized, and information layouts simplified.

ETERNAL

UI Reskin

Key UI screens such as the Draft game mode buy-in menu were over cluttered with UI embellishments and constrained layouts. In my updated version of this screen I’ve removed unnecessary graphic elements to allow room for the animated key-art to shine. Previously the layout was broken out into smaller chunks to allow plenty of breathing room on the screen to allow the eye to rest.

Tournament UI/UX

Eternal’s robust tournament system required the UI to display complex and dynamic information for several configurations.

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